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1. Aiming too slow? - in Feedback/Requests [original thread]
fenrir storm wrote: I think on the whole aiming is strange, i agree still not 100 % there, havent played for a few days tho due to a new job, but it's something that HAS to be perfect. i found that moving the left stick (movement) to make sli...
- by Darkz azurr - at 2012.08.25 21:35:00
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2. Rise of the power of the Heavy Machine Gun - in Feedback/Requests [original thread]
i just started using the hmg, me in a heavy suit and hmg, my enemy, assault suit and ar, 4 meters apart, he did more dmg >.> and i died.
- by Darkz azurr - at 2012.08.20 21:13:00
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3. PS+ Members leave your feedback here - in Feedback/Requests [original thread]
i'll tag this thread as a favorite in adv.
- by Darkz azurr - at 2012.08.20 21:02:00
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4. Instant battle first few games - in Feedback/Requests [original thread]
So I just started to use my alt, this guy has a 2.3 kd. Anyway my first 2 games I got curb stomped by people I know have1 million sp. your first few games should try to match you with people of similar sp until it knows your skill lvl. Also I'm ...
- by Darkz azurr - at 2012.08.20 19:27:00
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5. [request] fix the randomized initial spawn for ambush - in Feedback/Requests [original thread]
Grit Breather wrote: On IRC CCP said they are working on building a dynamics "safe bubble" zone where people could spawn in. This sould be recalculated for each spawn according to enemy locations. So guys, it's being worked on. Your complaints...
- by Darkz azurr - at 2012.08.20 12:21:00
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6. [request] fix the randomized initial spawn for ambush - in Feedback/Requests [original thread]
spawning in abush is really bad, you spawn next to enimies all the time, is "dropping in" from above still something ccp would add ? needs some work still. also i think some people have learned where you will spawn on skirmish too. i had 2 guys in...
- by Darkz azurr - at 2012.08.20 10:58:00
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7. [REQUEST] - Fix the weapon switching. - in Feedback/Requests [original thread]
Eirnin Solista wrote: I have issues when my assault rifle is reloading and I try to switch to my submachine gun, it will stop the reloading animation and the reloading process, but it won't switch over, sometimes three times in a row. So I'm wa...
- by Darkz azurr - at 2012.08.19 21:06:00
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8. railgun installations feedback - in Feedback/Requests [original thread]
I have had this happen too
- by Darkz azurr - at 2012.08.19 20:33:00
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9. Grenades: Make them more "direct" - in Feedback/Requests [original thread]
had a guy panic throw a hand grenade at me and i was right next to him, the grenade hit my leg and 1 shot me, shouldnt the grenade just bounce off me until the timer goes boom. ?
- by Darkz azurr - at 2012.08.19 17:15:00
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10. my nights feedback with friends - in Feedback/Requests [original thread]
ok so tonight i played with 2 of my friends that are in the beta, both are new to dust. one thing we found is that they didnt really undestand straight away how to join my squad i made, also we had some fumbling around sorting out coms..i think it...
- by Darkz azurr - at 2012.08.19 00:42:00
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11. KBM vs DS3 - Balance - in Feedback/Requests [original thread]
balance is important, if m/kb had it's way heavys using a mouse would be turning faster than a scout with ds3, wich is not how ccp designed the game. every suit has a max turn speed, on every control type, ds3, m/kb and motion controller making ev...
- by Darkz azurr - at 2012.08.17 13:33:00
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12. ALIENS! - in Feedback/Requests [original thread]
doesnt mean dust mercs cannot come across alien lifeform on a planet, creating NEW LORE
- by Darkz azurr - at 2012.08.17 13:11:00
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13. Weapon Balance [Questions for CCP] - in Feedback/Requests [original thread]
i think (s) sidearm/seconday weapons should perform like other fps games, that weapon you go to in those oh kitten moments, they shouldnt do as much dmg as a primary (L) weapon and shouldnt cost as much sp or isk. the (L) class (light/primary) wea...
- by Darkz azurr - at 2012.08.17 12:57:00
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14. Weapon Balance [Questions for CCP] - in Feedback/Requests [original thread]
smg and pistol costs the least due to it being a secondary weapon and anyone can use it, It also needs to be cheap so you can fit a seconday and a primary at decent cost. the price increases for primary weapons ,wich should out perform the seconda...
- by Darkz azurr - at 2012.08.17 11:48:00
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15. concerned by the overpowerness of forge guns - in Feedback/Requests [original thread]
Zero Harpuia wrote: Please do endeavor to use the search function, as you will find that many, many people have mand the same complaint. That being said, allow me to tear into you like a starving man into a prime steak. I shall now assume I am...
- by Darkz azurr - at 2012.08.15 15:49:00
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16. My view on new patch - in Feedback/Requests [original thread]
i actually really like the new dropship physics, it hadles more like a helicopter , it's hard to describe but there fine to fly with some practice. but i would think of the handling as more a helicopter.
- by Darkz azurr - at 2012.08.15 15:34:00
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17. [Request] Dropship Physics change - in Feedback/Requests [original thread]
it's just gonna require some practice, feedback handling for the dropship is still way way to early.
- by Darkz azurr - at 2012.08.15 12:07:00
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18. DS3 Controller sensitivity too high - in Feedback/Requests [original thread]
you had it set to 4 ???? i noticed the sensitivity goes up and down in 10's now unlike before.
- by Darkz azurr - at 2012.08.15 12:04:00
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19. Game type filtering - in Feedback/Requests [original thread]
i agree, would be nice to filter skirmish, ambush etc
- by Darkz azurr - at 2012.08.15 12:02:00
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20. tracer rounds - in Feedback/Requests [original thread]
i was actually gonna suggest this today, so i guess i'll just +1
- by Darkz azurr - at 2012.08.12 22:06:00
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